I attended the Lithium Users Conference the other week.
Lithium is a Social CRM community platform vendor with a very strong community offering especially with regard to their online discussion forums and recognition/reputation system.
Lithium-Powered Communities
If you want to see Lithium in action, check out one of the following company communities based on Lithium:
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Betfair •
Paypal •
Verizon •
Best Buy •
T-Mobile •
HP support forumsLithium is growing rapidly and has doubled its staff over the last 12 months. Over and above the features and new functionality of coming versions of the platform like closer integration with Facebook, increased data reporting capabilities, and more self-service capabilities, and their acquisition of ScoutLabs (a social media monitoring and analytics application), some interesting general community and social media themes came out of the conference.
Distributed Integrated NetworksWe’re no longer talking about single or multiple communities, but distributed networks of intermingled social and professional relationships. Also, community is increasingly being viewed not as a separate “thing”, but an integrated and integral part of the way companies work in Support, Product Management, PR, Legal, Sales, and so on.
Corporate community sites are changing from destinations to portals, linking to the whole panoply of social media platforms: Facebook, Linkedin, Twitter, and so on – wherever the conversations are happening.
Community HeroesCommunity is a land of heroics. “We never sleep.” I’m sure that this resonates with all community managers, and points to the need to automate a lot of our manual processes.
Social EverythingWe went through the e-everything stage (e-Learning), and the i-everything stage (iPhone, iPad). Now we’re into the social-everything stage, including Social CRM (Customer Relationship Management). We’re not going through a business revolution; we’re going through a social revolution. 74% of all people on the Internet are on a social network. Companies are going from managing customers to engaging with customers, who themselves are engaging with each other, and the customer not the company “owns” the conversation. Customers want to talk to each other, but equally they want to talk to the company, and get involved with companies whose products they care about. The consumer-producer line is becoming blurred; consumers are becoming co-creators of products; and users and producers are encouraging each other in the process.
Differences in User ContributionsRegarding the 1-9-90 view of community, the goal should be not to try and move the inactive 90% into a more active role, but to grow the size of the pie overall. (Sean O’Driscoll of
Ants Eye View ) Community in many ways is simply a matter of numbers.
Not all advocates or super users are created the same or respond to the same incentives. Using the
Groundswell definitions of types of community participants:
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Connectors want “access” to teams and to other MVPs
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Critics want you to “listen and respond”
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Creators want status, rewards, and points.
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Collectors want tools to publish, share, and store.
There is a need to respond to different kinds of community activities – post, tag, write, comment, solve problems – with different kinds of incentives. With regard to super-users, ask not “how super are you?” but “how are you super?” and reward those different types of behavior appropriately.
Marketing vs. SupportInteresting quote on the difference in goals between these two organizations:
• Marketing is all about getting people to talk to you
• Support is all about getting people
not to talk to you
Successful Community-oriented Companies“To be social outside successfully, companies need to be social inside,” meaning that companies should practice using collaborative tools such as wikis and the like internally, before they ask customers to do the same. It’s hard to have a successful external social strategy with no internal social practices.
User-Generated Content
T-Mobile talked about their efforts to expand their knowledge base with content provided by end-users. They found that:
• Customers more likely to post in forums than directly into the knowledge base (KB)
• Writing an article for the KB was too much like work and not many contributions made.
• Customers preferred to comment on content rather than write it from scratch.
T-Mobile started to mine the forums, get people to “Nominate” a post for inclusion in the KB. T-Mobile would then clean up the content, tag it and label it, and then move it to the KB. They used a “light hand” in editing in order to ensure that the customer’s language and customer’s voice continued to be heard.
Importance of MobileHow could we go through a conference without mentioning the growing importance of mobile to community? Mobile means anytime, anywhere – your “friends” are now in your pocket, they’re always with you. You can always be connected and pinged “on the run.” For many people in the world, a mobile phone is their first and only ongoing internet experience.
Conference Evening Reception at the Disney MuseumThe reception on the second evening at the conference was held at the new Walt Disney Family Museum in the Presidio, San Francisco. Three historic buildings constructed around the 1900’s have been converted to house the new museum. Well worth visiting! To see highlights of the collection and tour the galleries, click here
http://disney.go.com/disneyatoz/familymuseum/index.html
Additional ResourcesThe Lithium web site is a great source for community best practices. Check out their white papers at
http://www.lithium.com/resources/